
Possible Mediums explores new directions in architectural design through experimental drawings, models, installations, and material investigations. The project brings together designers and educators to question familiar methods of representation and discover new ways to communicate architectural ideas.
Explore the categories below to learn about the projects, exhibitions, workshops, and people behind these investigations.
The Possible Mediums project is a series of events showcasing design investigations based in speculative architectural mediums. It began one year ago when the four of us, all teaching and working in the American Midwest, came together to promote novel design trends emerging at our schools and across the country. In our view, the conventional mediums of architectural production are rapidly changing. Comics and toys are showing up alongside perspectives and models. Orthographic drawings are crafting optical tricks while digital drawings are exploding into vibrant vector fields. Machines are not only being used but built from scratch. From plaster casts of fat characters to geodesic kites, designers are actively expanding architecture’s mediums in order to captivate new audiences. To mobilize this exciting wave of speculative architecture, we invited seventeen designers to join us in an ongoing effort to highlight, discuss, and extend these provocative trends.
The inaugural event, a regional conference that took place at The Ohio State University in February 2013, brought together eighteen designers, 120 students, and invited guests John McMorrough and Jeffrey Kipnis to participate in design workshops and formal discussions surrounding the question of mediums in contemporary architecture. The twelve workshop leaders led students in a range of design exercises that challenged architectural conventions by either going outside of the discipline to seemingly unrelated fields (designing kites, bagpipes, and comics) or steering traditional mediums toward unconventional ends (plaster casting to make animals, orthographic drawing to construct optical riddles, and architectural modeling to produce perceptually infinite interiors). In both design and discourse the conference results demonstrated the profound potential of an expanded conception of architectural mediums.
To extend the results of the conference, we continue to plan events. The next phase will be a travelling exhibition that will feature new pieces from each designer grouped into four categories: Active Models, Excessive Volumes, Figural Projections, and Tactile Objects. This structure reflects our approach to understanding and organizing contemporary architectural discourse. We approach the diversity of design today with neither cynicism nor divisiveness. Instead, we frame architecture’s potential as simply and optimistically “possible,” while providing secondary categories that allow for more nuanced discourses to emerge. Banding together allows the Possible Mediums group to forward shared disciplinary concerns. Since the term “medium” is specific and open—defined simultaneously as means, material, format, and projection—it sets up a series of questions that ties our work together: How do you make it? How do you draw it? How do you talk about it? What are its histories? What are its effects? Who is its audience?
Many believe that architecture is in a state of crisis. To such parties, architecture’s current diversity indicates a lack of practical, ideological, or pedagogical purpose, threatening the field’s relevance, even its existence. As young practitioners wholly committed to our discipline’s longevity, we refuse to accept projections of architecture’s demise. Possible Mediums is our effort to assure and shape our collective, possible futures.
Kelly Bair, Kristy Balliet, Adam Fure, and Kyle Miller
November 2013
A transformational force for conceptions of form and process, the now two-decade-old “digital turn” was ushered into architecture mainly as a matter of design software. More recently, however, the proliferation of inexpensive microcontrollers and accessible programming languages has initiated a second phase of the digital turn played out in design hardware. Today, robotics and interactive technologies are offering designers new means of linking digital and physical environments. Work in this medium employs embedded computation, continuous measurement, and kinetics to create novel forms of visual, spatial, and formal attraction. These literal forms of dynamism evolve architecture’s internal means and methods while demonstrating new possible effects on the world. Through active models, designers revamp age-old traditions of drawing and modeling, for example, drawing with robots or making models move. Further, the ability to access and translate real-time data extends architecture’s capacity to engage an audience, transforming immaterial informational flows into sensible properties of light, sound, and color. From the redefinition of convention to the prompting of new social behaviors, active models demonstrate the continually increasing potential of digital technologies in architecture.
Contributors: Mariana Ibañez and Simon Kim, Jason Kelly Johnson, Kyle Miller
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Mariana Ibanez and Simon Kim, Cload Cloak
Possible Mediums Conference
February 7-10, 2013
The inaugural Possible Mediums event, a regional conference that took place at The Ohio State University in February 2013, brought together eighteen designers, 120 students, and invited guests John McMorrough and Jeffrey Kipnis to participate in design workshops and formal discussions surrounding the question of mediums in contemporary architecture. The invited workshop leaders led students in exploratory processes rooted in mediums external to the discipline (such as film or comics) or developed from atypical applications of more conventional mediums (such as drawings or models). Preserving commitment to expertise and imagination, the conference placed this group of designers in productive dialog, unpacking their collective foundations and futures. The conference results, both in design and discourse, demonstrate the profound potential of an expansion and diversification of architectural mediums as format, as material, and as a means of projection.
The Possible Mediums conference was supported by The Ohio State University Knowlton School of Architecture, University of Illinois at Chicago School of Architecture, University of Michigan Taubman College of Architecture and Urban Planning, and University of Kentucky College of Design.
Possible Mediums Exhibition Ann Arbor
January 17-February 24, 2014
The Possible Mediums exhibition showcases a series of design investigations based in speculative architectural mediums. Driven by an emerging group of designers, this work challenges the boundaries of architectural convention by employing exploratory processes rooted in mediums external to the discipline (such as film or comics) or developed from atypical applications of more conventional mediums (such as drawings or models). This diverse collection of work, grouped into four medium-based categories, demonstrates the rapidly changing nature of architectural production. Comics and toys are showing up alongside perspectives and models. Orthographic drawings are crafting optical tricks while digital drawings are exploding into vibrant vector fields. Machines are not only being used but built from scratch. From plaster casts of fat characters to geodesic kites, these designers are actively expanding architecture’s mediums in order to captivate new audiences.
Contributors: Ellie Abrons, Andrew Atwood, Kelly Bair (curator), Kristy Balliet (curator), Brennan Buck, Angie Co, Justin Diles, David Freeland, Benjamin Freyinger, Adam Fure (curator), Andrew Holder, Mariana Ibañez, Jason Kelly Johnson, Thomas Kelley, Simon Kim, Jimenez Lai, Michael Loverich, Kyle Miller (curator), Anna Neimark, Carrie Norman, Antonio Torres, and Michael Young.
The exhibition was held at the Taubman College Liberty Gallery in Ann Arbor, MI and was supported by the Graham Foundation and the Johe Endowment Fund.
Jimenez Lai Workshop
January 17-19, 2014
Coinciding with the opening of the Possible Mediums exhibition, Jimenez Lai, Assistant Professor at the University of Illinois-Chicago, led a design workshop with Taubman College students titled “Sleep of Reason.” The participants produced an “archipelago” of supersized architectural plans that were scattered across the exhibition space. Akin to the loose-fit plan typologies of SANAA, the workshop students performed journalistic analysis on fifty modern house plans to produce large-scale combinatory augmentations and caricatures. These plans were plotted and selectively placed around the Possible Mediums exhibition producing a landscape of carpets framing alternate realities in orthographic projection, while highlighting drawing conventions, the language of lines, and the politics of shape.
Possible Mediums Dinner Ann Arbor
February 21, 2014
The closing weekend of the Possible Mediums exhibition began with a dinner including colleagues, mentors, and friends from around the region. The evening’s events included a walking tour of the gallery and a series of informal discussions around the work exhibited, the ambitions of the Possible Mediums project, and the state of architectural education. We are indebted to all of our guests for their time, insights, and support.
Kelly Bair and Michael Loverich Workshop
February 21-23, 2014
During the final weekend of the Possible Mediums exhibition Kelly Bair and Michael Loverich led a workshop with Taubman College and Ohio State’s Knowlton School of Architecture students titled “Shirts and Skins.” The workshop adopted the nomadic sensibility of the Possible Mediums exhibition through the construction of a habitable, wearable, smoky, raucous and pungent tipi that acts as a refuge for ongoing Possible Mediums events. “Shirts & Skins” both extends the lineage and breaths new life into the tipi, a structure that is as much an event as it is a constructed tactile object. Ancestor to the primitive hut (hearth, roof, and foundation) and geometric distant cousin to the wigwam (a cone versus a dome), the tipi provides a rich material, formal and programmatic primitive point of departure. “Shirts & Skins” reinvents the textural and volumetric characteristics of traditional materials such as animal skins and soft grass tufts in the form of upholstered fabrics, synthetic furs and squishy foams. Through the hand manipulation of these materials (sewing, layering, draping, stuffing etc.) students worked toward the reduction of pure conic geometry into a more nuanced, postured and cuddlier formal typology.
| Possible Mediums Conference |
| Possible Mediums Exhibition Ann Arbor |
| Jimenez Lai Workshop |
| Possible Mediums Dinner Ann Arbor |
| Kelly Bair and Michael Loverich Workshop |
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Defining and containing volume is a core aspect of architecture, one that was all but eliminated in the modernist turn toward universal space. Driven by both technology and ideology, modernists hollowed out the thick thresholds that historically differentiated a building’s volumetric interior from its massive exterior. This minimalist approach to space has been under pressure from a new wave of designers who are recouping volume through what might be called a “maximalist” approach. Surpassing a singular interest in surface, a common limitation of digital work, this group produces novel volumetric relationships through the excessive build-up of geometric order. In their work, carefully calibrated surfaces create voluminous interiors while dense arrays trap volume within thin gaps. Thus, what modernists dismissed as an unnecessary remnant of outdated modes of construction returns as a paramount concern. Volume is no longer the unintended space within or around mass; it is the number one focus and the primary medium. Through sophisticated applications of the latest digital and material technologies, and their intrinsic modes of layering, the work of this group reveals the immense possibilities of three-dimensional depth and detail.
Contributors: Kristy Balliet, Brennan Buck and David Freeland, Justin Diles, Michael Young
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Justin Diles, Eigenforms (photo: Phil Arnold)
Despite fleeting moments of abstraction, architectural representation has historically been considered a dependable mode of translation; models represent buildings and drawings depict space… or so they say. A host of young designers are redefining these stable mediums as a means of projecting architecture’s cultural, perceptual, and fictional future(s). Through the use (and often misuse) of conventional communicative devices, figural projections concoct fantastical narratives, confuse visual perception, and remix historical precedent. Influenced by a long history of figuration in architecture, designers using this medium adapt, exaggerate, and subvert principles of mass, character, and posture, setting up dynamic plays of legibility and obscurity. Asserting the continuous fecundity of architecture’s core, these designers rely on long-standing conventions of drawing and modeling, yet direct them toward speculative ends. Historical techniques are maintained and also tweaked, added to, or subtly disrupted with external elements, opening them up to new output. Through narrative schemes, literary references, and pop cultural riffs, figural projections offer uncanny formal readings—common objects are rendered foreign while foreign objects remind us of animals, everyday objects, and in some cases, our own bodies.
Contributors: Andrew Atwood and Anna Neimark, Angie Co, Thomas Kelley, Jimenez Lai
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March 21, 2015
Andrew Atwood, Kelly Bair, Brennan Buck, Andrew Holder, and Kyle Miller comprise a Super Session at ACSA 103, highlighting the Possible Mediums project. This panel discussion will be moderated by Adam Fure and Kristy Balliet.
March 20, 2015
In Toronto at the 103rd ACSA Annual Meeting, Adam Fure, Kelly Bair, Kristy Balliet, and Kyle Miller receive the ACSA Creative Achievement Award for the Possible Mediums project.
November 8, 2014
Possible Mediums project co-founders Kelly Bair, Kristy Balliet, Adam Fure, and Kyle Miller, join Michael Speaks, Mark Linder, Hilary Sample, Michael Young, Brennan Buck, Cristina Goberna and Angela Co, at the Fisher Center in New York City for a discussion about the Possible Mediums project and its relationship to the current state of the discipline of architecture.
November 7, 2014
The Possible Mediums Exhibition opens at the Fisher Center in New York City with a gallery talk from Kyle Miller. This exhibition, a curated preview of content that will be included in the Possible Mediums book, features new work and writing from numerous emerging designers and academics.
September 8, 2014
The Possible Mediums project will open an exhibition, which functions as a curated preview of the book contents, on November 7th at Syracuse University’s Fisher Center in Manhattan. The exhibition opening will begin at 6:30pm and include a gallery talk that highlights the contents of the exhibition. A symposium is being organized the following day on November 8th, between 10am and 4pm.
April 4, 2014
A review of the Possible Mediums exhibition in the Architectural Review. To read the full article, “Testing the Limits of Architectural Representation” by Michael Abrahamson, visit the AR website (free registration required to access the article).
In summation, the Architecture Review article states, “Not only does the exhibition showcase inventive design research, it also plays host to student workshops, discussions and catered events. Providing a survey of the state of the art on the American scene, the organisers hope to elicit frank conversations concerning nascent speculative discourses. By this measure Possible Mediums is a rousing success.”
February 24, 2014
A dinner party was held on the first night of the Possible Mediums exhibition closing weekend. Friends, colleagues, and mentors from around the region gathered for food, drink, and informal conversation about the exhibition work, the state of architectural education, and the future of the Possible Mediums project. Find photos here.
January 27, 2014
The first Possible Mediums workshop held within the exhibition was led by Jimenez Lai on January 18-19. Find photos here.
January 27, 2014
The Possible Mediums exhibition opened last Friday to a large crowd at Taubman College of Architecture + Urban Planning Liberty Gallery after a lecture from Possible Mediums contributor and leader of BUREAU SPECTACULAR Jimenez Lai. The exhibition showcases a series of design investigations based in speculative architectural mediums, driven by a group of 21 emerging designers. It is being held at the Liberty Gallery from January 17 – February 26, 2014. Find photos of the event here.
January 4, 2014
In just two weeks, on January 17th the Possible Mediums exhibition opens in Ann Arbor. We hope you can join us at the Taubman College of Architecture + Urban Planning Liberty Gallery after a lecture from Possible Mediums contributor and leader of BUREAU SPECTACULAR Jimenez Lai.
January 4, 2014
Thanks to the support of many, Possible Mediums completed a successful Kickstarter campaign to help raise funds to support the traveling exhibition and future events. We are actively planning the upcoming exhibitions so stay tuned.
November 5, 2013
We’ve launched a Kickstarter campaign to help raise funds to support the traveling exhibitions and future events. Possible Mediums began with the gracious support of our home institutions, but in order to take the show on the road we need support from all of you!
November 1, 2013
The dates for the first venue of the Possible Mediums exhibition have been scheduled. The show will open at Taubman College’s Liberty Gallery in Ann Arbor, MI on January 17th, 2014 and run through February 24th. We hope you’ll have a chance to see the show!
August 15, 2013
The Graham Foundation has announced that the Possible Mediums project led by Kelly Bair, Kristy Balliet, Adam Fure, and Kyle Miller has been awarded a grant to support the development of the Possible Mediums traveling exhibition to begin and open in Ann Arbor in January 2014. The announcement can be found HERE.
March 23, 2013
suckerPUNCH has been kind enough to help us share the results of the Possible Mediums conference. Please view the work produced by participants of the workshops from all four categories: Active Models, Excessive Volumes, Figural Projections, and Tactile Objects.
February 19, 2013
The Possible Mediums conference has been featured in Domus. An excellent write-up from Matt Shaw can be found HERE.
February 10, 2013
Possible Mediums happened. This event was organized by Kelly Bair, Kristy Balliet, Adam Fure, and Kyle Miller. Thank you to Jimenez Lai, Thomas Kelley, Angela Co, Michael Young, David Freeland, Brennan Buck, Justin Diles, Ellie Abrons, Michael Loverich, Andrew Holder, Jason Kelly Johnson, Simon Kim, Mariana Ibañez, and Andrew Atwood for leading workshops and participating in the panel discussions.
January 10, 2013
Announcing Possible Mediums, a conference co-hosted by the University of Kentucky, the University of Illinois-Chicago, the University of Michigan, and The Ohio State University. Kelly Bair, Kristy Balliet, Adam Fure, and Kyle Miller will serve as the conference chairs. The conference website can be found HERE.
Since architectural geometry went topological in the nineties, the notion of form as an index of force has been a persistent disciplinary fantasy. In such pursuits, buildings are not isolated, idealized shapes, but rather sensitive surfaces that respond to subtle changes in context. That is, traffic patterns, urban grids, and solar angles might directly affect architectural formation. Tactile objects are perverse offspring of indexical form; instead of soaking in their outsides (their environment) they envelop their insides (the bodies that inhabit them). In this medium, subjective responses are not an unintended side effect of form, they are a disciplined obsession. It follows that the idiosyncratic formal and material traits of objects are oriented toward those murky zones of architectural subjectivity that might be uncovered or provoked through strange physical qualities. In maniacal attempts to master such territory, these designers methodically develop wild experiments into rigorous design processes grounded in unusual aesthetic criteria. From bodily forms that elicit embrace to grotesque textures that simultaneously attract and repel, tactile objects seduce architectural subjects into unexpected and intensified engagements.
Contributors: Ellie Abrons, Kelly Bair, Adam Fure, Andrew Holder and Benjamin Freyinger, Michael Loverich and Antonio Torres
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Michael Loverich and Antonio Torres, Romulus and Remus
Prepared for our Kickstarter campaign
Film by: David Fenster

Adam Fure
University of Michigan
SIFT
In his work, Adam Fure evades the pristine and exact in search of the rough and raw. Through specialized treatments, he extracts unconventional traits from conventional materials, grafting them onto ill-formed objects or seeping them into saturated environments. Stubble Step replaces the charred, rustic textures of Detroit with colorful casings that prod physical touch and suggest fictional histories. A bulbous metallic canopy of treated fabric hangs over stacked cedar posts washed with pinkish stain, creating a strange yet intimate interior. The dangling steel pyramids of Chandelier are spun with burnt polyester fibers, producing a thick, sullied object that looms over an otherwise conventional stage. In Hover, a base of cotton batting is melted, dyed, and stretched into a series of compressed passageways. Fure’s design process undercuts sentimental notions of material essence through intensive blends of synthetic and organic matter. Through base aesthetics, raw materiality, and intensive atmospheres, SIFT’s work infuses experience with a visceral dimension that challenges human’s impulse to aestheticize their natural surrounds.

Andrew Atwood
University of California, Berkeley
First Office
Andrew Atwood and Anna Neimark advance architecture through an aggressive assertion of its center. Avoiding trends to expand architecture’s perimeter in search of the “new,” they push the discipline from within, reconsidering its internal conventions of drawing and modeling. Their project Mountains highlights an irreconcilable gap between the subjective bias of contemporary rendering, due to the perspectival aspects of the rendered camera, and the abstraction of nineteenth century renderings, which were constructed orthographically and rendered obliquely. This observation leads to a proposition, “Rendering something obliquely…” which leads to a provocative set of abstract mountain images modeled and drawn in high contrast. Mountain House extends these techniques by “domesticating” a mountain into a house, translating the singularity of the former into the regularity of the latter through a disciplined set of drawn translations. Their interest in convention extends to the regulatory mechanisms of construction, the basis of their project …And Pedestals, which demonstrates their belief that architecture possesses within its own infrastructure all that is needed for a contemporary disciplinary project.

Andrew Holder
University of Michigan
The LADG
In the work of Andrew Holder and Benjamin Freyinger, fat folds and creases replace facets and corners, as the clichés of formal composition give way to the idiosyncrasies of bodily physics. Through rigorous physical and digital processes, they produce objects that blur the boundaries of architectural and anthropomorphic form. 48 Characters combines bellies, creases, and limbs, into animalistic unities that hover just below thresholds of recognizability. Following their disciplinary commitment, these objects enable them to rethink classic architectural paradigms of aggregation and representation. Chiaroscuria, a series of painterly drawings, revamps the Baroque technique of chiaroscuro through tonal contrasts that condense into figural profiles. Pigs in a Box stuffs one of these plump characters into an undersized container, demarcating space through the proximities of human and architectural bodies. From conjured images of suckling piglets to unanticipated urges to cuddle buildings, LADG’s work diagrams new subjective territory for architecture.

Angie Co
Syracuse University
Co LeCavalier
Angie Co blends analytical documentation of architectural components with imaginative speculation as to their use and deployment. Working through catalogs of basic components (domes, ornamentation, arcades, etc.), she creates prototypes that vary in scale from very-large furniture-objects to very small building objects that uncover unexpected characteristics of inhabitable things. In Critters, vaults are situated relative to one another to suggest biomorphic features such as legs or underbellies while domes take on expressive facial features. The volumetric profile of Bramante’s Tempietto dome becomes the site for her project titled Full Scale Balloon Tempietto, +/- 15%, which when inflated liberates itself from Bramante’s Tempietto spatially (from surface to volume), structurally (from load bearing masonry to tensegrity), and materially (from solid to transparent).These “End-game Transformations,” alienate everyday objects, our relationship to them, and our understanding of their capabilities and limitations. Under this rubric, the object of architecture is ambiguous, and while possessing specific characteristics and qualities, has open-ended applications and implied rather than expected utility.

Anna Neimark
Southern California Institute of Architecture
First Office
Andrew Atwood and Anna Neimark advance architecture through an aggressive assertion of its center. Avoiding trends to expand architecture’s perimeter in search of the “new,” they push the discipline from within, reconsidering its internal conventions of drawing and modeling. Their project Mountains highlights an irreconcilable gap between the subjective bias of contemporary rendering, due to the perspectival aspects of the rendered camera, and the abstraction of nineteenth century renderings, which were constructed orthographically and rendered obliquely. This observation leads to a proposition, “Rendering something obliquely…” which leads to a provocative set of abstract mountain images modeled and drawn in high contrast. Mountain House extends these techniques by “domesticating” a mountain into a house, translating the singularity of the former into the regularity of the latter through a disciplined set of drawn translations. Their interest in convention extends to the regulatory mechanisms of construction, the basis of their project …And Pedestals, which demonstrates their belief that architecture possesses within its own infrastructure all that is needed for a contemporary disciplinary project.

Antonio Torres
Instituto Tecnologico de Estudios Superiores de Monterrey Campus Guadalajara
Bittertang
Michael Loverich and Antonio Torres animate architectural objects through a signature style of bodily topologies and fleshy colors. With a mysterious, yet sophisticated, sensibility, they amputate, fatten, or deform architectural extremities in ways that both comfort and estrange. Burble Bup amasses custom balloons in a colorful pile with dangling limbs that entice visitors into a range of playful activities, while enclosing a thick figural ground of sausage-like tubes stuffed with wood chips. The exterior of Blo Puff is made from a bronze lobed inflatable held together by bending bamboo. Inside, a plush vegetal interior is outfitted with body-sized pillows designed liked fat bodies that entice occupants to literally embrace architecture. Romulus & Remus and Animate Sensate reflect their recurrent extra-disciplinary excursions, activities they engage in to invigorate their own form making while extending architecture’s capacities to produce allure. From plush toys to pavilions, Bittertang evokes strange associations and exotic passions often absent from architectural form. When confronting their work, laughing, gagging, licking, and cringing are all likely (and welcome) outcomes.

Benjamin Freyinger
The LADG
In the work of Andrew Holder and Benjamin Freyinger, fat folds and creases replace facets and corners, as the clichés of formal composition give way to the idiosyncrasies of bodily physics. Through rigorous physical and digital processes, they produce objects that blur the boundaries of architectural and anthropomorphic form. 48 Characters combines bellies, creases, and limbs, into animalistic unities that hover just below thresholds of recognizability. Following their disciplinary commitment, these objects enable them to rethink classic architectural paradigms of aggregation and representation. Chiaroscuria, a series of painterly drawings, revamps the Baroque technique of chiaroscuro through tonal contrasts that condense into figural profiles. Pigs in a Box stuffs one of these plump characters into an undersized container, demarcating space through the proximities of human and architectural bodies. From conjured images of suckling piglets to unanticipated urges to cuddle buildings, LADG’s work diagrams new subjective territory for architecture.

Brennan Buck
Yale University
Freeland Buck
Unlike the majority of digital practices that singularly bias structure, surface, or ornament, Brennan Buck and David Freeland elegantly interlace them in intricate geometric arrays. It follows that volume is not simply the space in and around form, but rather is trapped within dense manifolds. In MOCA Listening Room, what appears to be a taut tessellated surface turns out to be a drastically deep mass comprised of faceted cones. In Yale Assembly Pavilion One the reverse happens; a pavilion with deep structural walls vanishes from certain viewpoints. By carefully calibrating the orientation of its structural fins, they are able to make the depth of the structure disappear. At night, changing intensities of colored light further accentuate the pavilion’s alluring levity. In Slipstream, the lines of a 2-dimensional drawing are extruded 3-dimensionally to create structural fins, visual filters, and material instantiations of fluidity. Through expert geometric control, aesthetic attention to patterning, and a playful approach to color, Freeland Buck renders the dynamic qualities of digital form material and experiential.

David Freeland
Southern California Institute of Architecture
Freeland Buck
Unlike the majority of digital practices that singularly bias structure, surface, or ornament, Brennan Buck and David Freeland elegantly interlace them in intricate geometric arrays. It follows that volume is not simply the space in and around form, but rather is trapped within dense manifolds. In MOCA Listening Room, what appears to be a taut tessellated surface turns out to be a drastically deep mass comprised of faceted cones. In Yale Assembly Pavilion One the reverse happens; a pavilion with deep structural walls vanishes from certain viewpoints. By carefully calibrating the orientation of its structural fins, they are able to make the depth of the structure disappear. At night, changing intensities of colored light further accentuate the pavilion’s alluring levity. In Slipstream, the lines of a 2-dimensional drawing are extruded 3-dimensionally to create structural fins, visual filters, and material instantiations of fluidity. Through expert geometric control, aesthetic attention to patterning, and a playful approach to color, Freeland Buck renders the dynamic qualities of digital form material and experiential.

Ellie Abrons
University of Michigan
EADO
Ellie Abrons’ work develops acute tensions between atmospheric interiors and figural exteriors. Maximizing the potential of both domains of architectural production, she crafts unexpected frictions, fissures, and jumps between a form’s outer profiles and its inner intensities. In Mirror Mirror a dark outer crust conceals an interior of opalescent objects that infinitely reflect in an angular array of taut, mirrored surfaces. The strategic deployment of two-way mirrors produces an experiential rift between the immediacy of the object’s rich textures and their illusory visual reflections. Peep Peep, shrouds kaleidoscopic interiors within round, velvety shapes, transforming the architectural model from a scaled representation to an experiential proposition. In Pup Huddle, accessible interiors give way to shaded enclosures created from supersized, furry figures that huddle together. In this pavilion proposal, walls and roofs give way to hairy legs and oversized heads that invite sitting and resting as much as hugging and climbing. Combating the routine distraction of architectural audiences, Abrons deploys objects as attention-getters, luring subjects into new forms of experiential contact.

Jason Kelly Johnson
California College of the Arts
Future Cities Lab
Jason Kelly Johnson uses interactive technology to create what his office terms “live models,” dynamic virtual and physical formations that measure, register change, and adapt. Varying in scale and application, these models collect, sort, and animate data, providing new analytical and conceptual frameworks for architecture. Live models transcend representational conventions and produce interactive, habitable, and sensorial spaces. Glaciarium transforms the real-time degradation of a melting ice core into a sensible object, directly linking human perception and environmental flux. Tapping hidden data from smartphones, Datagrove converts invisible information into atmospheric intensities of light and sound. Moving from the experiential dimension of interactive technology toward their potential to impact disciplinary conventions, Metabot Zoo replaces the architect’s hand (or mouse) with animal-like robots with pen legs that sketch. Collectively, the projects of Future Cities Lab strategically employ interactive technology to produce architectural objects and spaces full of conceptual and phenomenal appeal.

Jimenez Lai
University of Illinois at Chicago
Bureau Spectacular
Through drawn illustration and physical modeling, Jimenez Lai constructs fantastical narratives that reinvent architecture’s core principles. While Lai adopts conventions from related fields, such as cartoons and comic books, his subject matter stays deeply rooted in architecture. Plan V. Section captures the spirit of paper architecture from the early seventies (John Hejduk’s contributions to The New York Five’s “Five Architects”) and eighties (Bernard Tschumi ‘s Manhattan Transcripts). In addition to reimaging architecture’s history, Lai’s cartoonish worlds adapt conventions of drawing through expressive narrative-based formatting (storyboards and composition) and a liberal deployment of orthographic projection (point of view/orientation and plan/section mix-ups). More recent work, such as Three Little Worlds, jumps the page into built installations, evoking emotive spatial qualities by materializing the frames from his cartoons. Transcending the limitations of architectural installation, Lai takes up residence in his cartoonish construction, maintaining a live action feed that broadcasts Three Little Worlds to the world at large.

Justin Diles
The Ohio State University
Justin Diles develops architectural assemblies with integral thickness to recalibrate relationships between volume, mass and structural tectonic elements. Decisively countering obvious relationships between structure and form, his work seeks to defy gravity while redefining enclosure. Eigenforms, an interlocking volumetric wall built of lightweight composites explores the architectural implications of complex structural behavior, particularly failure through vibration and buckling. Lenticular Fields employs another curious structural assembly–lightweight, aggregated tensegrity modules–to make a dematerialized mass capable of dramatic shifts in scale, coloration and relationships with the ground. Investing an abundance of design capital in poche and the space in-between, MOCCA, a competition entry for a Museum of Comic and Cartoon Art, uses curvilinear structural volumes to subdivide space and support illuminated acrylic surfaces that animate both interior and exterior. By directly engaging tectonics and architectural thickness in their multiple contemporary instantiations, Diles’ work continues to expand the operative potential of structural assemblies and volumetric poche.

Kelly Bair
University of Illinois at Chicago
Central Standard Office of Design
Kelly Bair’s work explores the distortional effects of physical behavior on architectural host bodies—both primitive and iconic. Since the figural has long been associated with shape, ultimately negating material effects in favor of monolithic legibility, the introduction of physical behavior (human, environmental, material) opens new formal and theoretical terrain. In Thick Air, primitives are treated as sensory receptors that mutate and adapt based on external phenomenon, producing an architectural object that is simultaneously indexical and performative. Specifically, environmental changes of temperature inflect the plumpness of stacked pink tubes, producing a direct link between intensive atmospheric gradients and architectural form. Nimbus Clouds uses the material behavior of water to produce strange, bodily “spouts” that trickle water down a bulbous wall. In Rustication Never Sleeps phase states (liquid, semi-solid, and solid casts) are rendered frozen in a grid of plaster tiles that reflect the material misbehavior of the medium itself. In dynamic plays of technical exactitude and material incongruity, Bair’s work mixes the precision of digital fabrication with the nuanced difference of craft.

Kristy Balliet
Ohio State University
Kristy Balliet amplifies volume through rigorous relations of thickness, depth and spatial sequencing. Focused on the interior figure and its accomplice poche, she weaves together overlapping geometries that delineate enclosure and entice with the allure of space beyond. Balliet’s Inverted Icon devises a voluminous curvilinear urban room embedded in a mass the size of a city block. Not content to be contained, the room pushes to the perimeter, amplifying and blurring thresholds to the city, while generating deep internal vistas to connect disparate internal programs and strategically located outdoor rooms. Truncated Mounds, her custom display tables for the “Archizines” exhibition, are a twist on the traditional reading room table, an oscillating system of intersecting and tilted display surfaces. When assembled with magazines, each with a unique color, sheen, paper type, and format, the table creates a subtly kaleidoscopic floating field of contemporary discourse. In insisting that volume is a medium, not simply the leftover space within or around mass, Balliet celebrates volumetric depth and strategic interior-exterior distinctions.

Kyle Miller
Syracuse University
Eighty-Eight West
The design work of Kyle Miller ranges from interactive virtual patterns that reimagine architectural ornamentation to static physical constructs that operate in-between object and field. Deeply rooted in the discipline, Miller’s architectural investigations rethink issues of scale, part-to-whole relationships, and form making through clever applications of the latest technologies. What started with an interest in the pure aesthetic and experiential potential of ornament in the Pushkinsky Cinema Façade, becomes responsive in Organized Crime. The latter, enacts a double agenda where both affect and performance are addressed through an interactive façade that enables environmental adaptation and urban imageability. The Active Models research project drops in scale, considering the intricate connections of physical computing and specialized architectural components. These systems create direct experiential links between vision and touch through interactivity and kinetics. Through each of his projects, Miller demonstrates the potential of cross breeding ornamentation, kinetics, and responsivity to create new forms of visual and spatial attraction, which exist in the here-and-now of immediate experience.

Mariana Ibañez
Harvard University
IK Studio
Mariana Ibañez and Simon Kim present optimistic and engaging scenarios for the synthesis of architecture, engineering, and interactive technology. They refuse to accept that architecture is static and inert, instead proposing kinetic surfaces, objects, and structures that change the way humans interact with their built environment. Their research into adaptive architecture and engineering embeds robotics, interactivity, and intelligence into environments, buildings, and cities. In Science Per Forms human dancers interacted with robots programmed by IK Studio, producing a range of human-machine exchanges beyond the bounds of common technological interface. Cloud Cloak is a wearable technological armature that emits a haze of fog, which deters aggressive onlookers and cloaks urban actors in rare moments of solitude. Sensor Wall animates static architectural partitions by bringing together digital technologies and human movement, implanting interactivity into social space. Ultimately, the work of IK Studio portends that architectural form and space can transcend the static relationships of subjects and objects to engage humans in a truly interactive way.

Michael Loverich
University of Penn
Bittertang
Michael Loverich and Antonio Torres animate architectural objects through a signature style of bodily topologies and fleshy colors. With a mysterious, yet sophisticated, sensibility, they amputate, fatten, or deform architectural extremities in ways that both comfort and estrange. Burble Bup amasses custom balloons in a colorful pile with dangling limbs that entice visitors into a range of playful activities, while enclosing a thick figural ground of sausage-like tubes stuffed with wood chips. The exterior of Blo Puff is made from a bronze lobed inflatable held together by bending bamboo. Inside, a plush vegetal interior is outfitted with body-sized pillows designed liked fat bodies that entice occupants to literally embrace architecture. Romulus & Remus and Animate Sensate reflect their recurrent extra-disciplinary excursions, activities they engage in to invigorate their own form making while extending architecture’s capacities to produce allure. From plush toys to pavilions, Bittertang evokes strange associations and exotic passions often absent from architectural form. When confronting their work, laughing, gagging, licking, and cringing are all likely (and welcome) outcomes.

Michael Young
Cooper Union
Young & Ayata
The work of Michael Young evokes visual sensations of movement and speed through thickened surfaces and superabundant vectors. From building proposals to standalone drawings, Young infuses architecture with an amplified depth that creates intense optical effects. His painterly drawing series, Involutes & Atmospheres, illusively captures volume in dense, colorful vector fields that fluidly drift across deep space. Hive Lamp, a lattice shell pendant, modulates cellular apertures to erode legible repetition, rigidify for structural rigidity, and thicken to imply depth through the shifting of inner and outer space. These techniques effortlessly scale up in Busan Opera House, a sinuous lobed structure that wraps back on itself, trapping volume both inside and outside the building proper. In this project, volumetric excess becomes an active back drop for the social theatrically of operatic events. Replacing the paramatrecist ethos of optimization with personal sensibilities grounded in aesthetic judgment, Young overhauls the typical values associated with computational design. Pervasive throughout his work are refined modes of representation that evidence his honed expertise in volumetric control.

Simon Kim
University of Penn
IK Studio
Mariana Ibañez and Simon Kim present optimistic and engaging scenarios for the synthesis of architecture, engineering, and interactive technology. They refuse to accept that architecture is static and inert, instead proposing kinetic surfaces, objects, and structures that change the way humans interact with their built environment. Their research into adaptive architecture and engineering embeds robotics, interactivity, and intelligence into environments, buildings, and cities. In Science Per Forms human dancers interacted with robots programmed by IK Studio, producing a range of human-machine exchanges beyond the bounds of common technological interface. Cloud Cloak is a wearable technological armature that emits a haze of fog, which deters aggressive onlookers and cloaks urban actors in rare moments of solitude. Sensor Wall animates static architectural partitions by bringing together digital technologies and human movement, implanting interactivity into social space. Ultimately, the work of IK Studio portends that architectural form and space can transcend the static relationships of subjects and objects to engage humans in a truly interactive way.

Thomas Kelley
University of Illinois at Chicago
Norman Kelley
Thomas Kelley intentionally misuses the medium of drawing, namely projective geometry, as a means of exploring perceptual fidelity and visual deception. Kelley’s cunning comes from combining a play-by-the-rules approach (orthographic conventions of plan and section remain intact and viewpoints respect perspectival principles) with deliberate trickery (subtle geometric transformations, illusory devices, and literary riddles). In Shape Shape Evolution, flat surfaces and primitive shapes slyly unfold in 3-dimensional relief and figural icons of animals and starbursts. Coupling the iconic geometry of a single balloon and the ambiguous field of multiple balloons, NAWT Balloons produces new, yet familiar collections of iconicity. Pairing known references, often the drawing convention itself, with reversed architectural principles, such as small-scale objects rendered as big-scale environments, produces the equivalent of an architectural sleight of hand. While magicians hide their techniques behind the illusion of their tricks, Kelley allows partial access into his narrative and literary fables, to provide insight into the project’s disciplinary context and insight into where the illusion of the project lies.
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Stubble Step
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Stubble Step
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Stubble Step
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Chandelier (photo: Michael Haas)
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Chandelier (photo: Michael Haas)
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Chandelier (photo: Michael Haas)
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Hover
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Hover
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Hover
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Mountains
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Mountain House
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Mountain House
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Mountain House
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...And Pedestals (photo: Joshua White)
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...And Pedestals (photo: Joshua White)
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...And Pedestals (photo: Joshua White)
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48 Characters -
48 Characters -
48 Characters -
Chiaroscuria -
Chiaroscuria -
Chiaroscuria -
Pigs in a Box -
Pigs in a Box -
Pigs in a Box
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Critters
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Critters
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Critters
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Full Scale Balloon Tempietto -
Full Scale Balloon Tempietto -
Full Scale Balloon Tempietto -
Full Scale Balloon Tempietto
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Mountains
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Mountain House
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Mountain House
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Mountain House
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...And Pedestals (photo: Joshua White)
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...And Pedestals (photo: Joshua White)
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...And Pedestals (photo: Joshua White)
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Burble Bup
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Burble Bup
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Burble Bup
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Blo Puff
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Blo Puff
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Blo Puff
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Romulus & Remus -
Romulus & Remus -
Romulus & Remus -
Romulus & Remus -
Animate Sensate -
Animate Sensate
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48 Characters -
48 Characters -
48 Characters -
Chiaroscuria -
Chiaroscuria -
Chiaroscuria -
Pigs in a Box -
Pigs in a Box -
Pigs in a Box
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MOCA Listening Room -
MOCA Listening Room -
01 (photo: MOCA Listening Room) -
Yale Assembly Pavilion One -
Yale Assembly Pavilion One -
Yale Assembly Pavilion One -
Yale Assembly Pavilion One -
Slipstream -
Slipstream -
Slipstream
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MOCA Listening Room -
MOCA Listening Room -
01 (photo: MOCA Listening Room) -
Yale Assembly Pavilion One -
Yale Assembly Pavilion One -
Yale Assembly Pavilion One -
Yale Assembly Pavilion One -
Slipstream -
Slipstream -
Slipstream
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Mirror Mirror
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Mirror Mirror
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Mirror Mirror
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Peep Peep
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Peep Peep
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Peep Peep
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Pup Huddle
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Pup Huddle
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Glaciarium -
Glaciarium -
Datagrove -
Datagrove -
Datagrove -
Datagrove -
Metabot Zoo -
Metabot Zoo
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Plan v Section
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Plan v Section
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Three Little Worlds (photo: Daniel Hewitt)
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Three Little Worlds (photo: Daniel Hewitt)
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Three Little Worlds
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Cartoonish Cities -
Cartoonish Cities
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Eigenforms -
Eigenforms -
Eigenforms -
Lenticular Canopy -
Lenticular Canopy -
Lenticular Canopy -
Lenticular Canopy -
Lenticular Canopy -
Comic Museum -
Comic Museum -
Comic Museum -
Comic Museum
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Thick Air (photo: Daniel Brenner) -
Thick Air (photo: Daniel Brenner) -
Nimbus Cloud
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Nimbus Cloud
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Nimbus Cloud
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Rustication Never Sleeps
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Rustication Never Sleeps
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Inverted Icon -
Inverted Icon (photo: Phil Arnold) -
Inverted Icon (photo: Phil Arnold) -
Inverted Icon (photo: Phil Arnold) -
Inverted Icon (photo: Phil Arnold) -
Inverted Icon -
Inverted Icon (photo: Phil Arnold) -
Truncated Mounds (photo: Phil Arnold) -
Truncated Mounds -
Truncated Mounds (photo: Phil Arnold) -
Truncated Mounds (photo: Phil Arnold) -
Truncated Mounds (photo: Phil Arnold) -
Truncated Mounds
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Pushkinsky Cinema -
Pushkinsky Cinema -
Organized Crime -
Active Models -
Active Models -
Buenos Aires -
Buenos Aires
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Science Per Forms -
Science Per Forms -
Science Per Forms -
Science Per Forms -
Cloud Cloak -
Cloud Cloak -
Sensor Wall -
Sensor Wall -
Sensor Wall
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Burble Bup
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Burble Bup
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Burble Bup
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Blo Puff
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Blo Puff
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Blo Puff
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Romulus & Remus -
Romulus & Remus -
Romulus & Remus -
Romulus & Remus -
Animate Sensate -
Animate Sensate
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Involutes and Atmospheres -
Involutes and Atmospheres -
Hive Lamp -
Hive Lamp -
Hive Lamp -
Hive Lamp -
Busan Opera House -
Busan Opera House -
Busan Opera House -
Busan Opera House
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Science Per Forms -
Science Per Forms -
Science Per Forms -
Science Per Forms -
Cloud Cloak -
Cloud Cloak -
Sensor Wall -
Sensor Wall -
Sensor Wall
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Shape Shape Evolution
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Shape Shape Evolution
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NAWT Balloons -
NAWT Balloons -
NAWT Balloons -
Wrong Chairs -
Wrong Chairs -
Wrong Chairs -
Wrong Chairs